Prepare to get your hands dirty Wardens!
Prison Architect: Going Green brings agriculture to your compound, introducing farming, produce exports, and a whole bunch of contraband.

Key Features

Fruits of Labor:
Farming introduces a new type of Prison Labor, allowing prisons to grow potatoes, wheat, apples, and more. Produce can be exported or used as ingredients for inmate meals.

Room to Grow:
Three outdoor rooms facilitate farming: Fruit Orchard, Farm Field and Vegetable Allotment. But that’s not all, players can recruit staff Farm Workers, build a Pantry to store produce, and construct a Shed to house farming-related items.

Trouble is Brewing:
With new crops comes new contraband. Prisoners can now secretly grow herbs in the fields and swipe kitchen ingredients to brew Booze. Fields can also become Gang Turf, so keep your guards on alert!

A Greener New Deal:
Prisons get an eco-friendly makeover with Solar, Wind, and Solar/Wind Hybrid power sources. Excess power created by these sustainable methods can be sold back to the grid using the Power Export Meter.

System Requirements Prison Architect – Going Green

Windows Minimal

OS:
Windows 7
CPU:
Intel Core 2 Duo @ 2.4 GHz | AMD Dual Core @ 3 GHz
RAM:
6 GB
Graphics:
NVIDIA GeForce 8600
HDD:
400 MB

Mac OS Minimal

CPU:
2009 era Macbook Pro, Core2 Duo processor
RAM:
6 GB
HDD:
400 MB

Linux Minimal

OS:
Ubuntu 18 or later
CPU:
Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
RAM:
6 GB
Graphics:
Nvidia 8600 / Radeon equivalent (2009 era)
HDD:
500 MB
System:

Delivery

Publisher